unreal.ITDSpatializationSourceSettings
¶
- class unreal.ITDSpatializationSourceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SpatializationPluginSourceSettingsBase
ITDSpatialization Source Settings
C++ Source:
Plugin: Spatialization
Module: Spatialization
File: ITDSpatializationSourceSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_ild
(bool): [Read-Write] Whether we should use any level difference between the left and right channel in our spatialization algorithm.panning_intensity_over_distance
(RuntimeFloatCurve): [Read-Write] This curve will map the intensity of panning (y-axis, 0.0-1.0) as a factor of distance (in Unreal Units)
- property panning_intensity_over_distance: RuntimeFloatCurve¶
[Read-Write] This curve will map the intensity of panning (y-axis, 0.0-1.0) as a factor of distance (in Unreal Units)
- Type: