unreal.ImagePlateParameters

class unreal.ImagePlateParameters(material=None, texture_parameter_name='InputTexture', fill_screen=True, fill_screen_amount=[100.0, 100.0], fixed_size=[100.0, 100.0], render_texture=None)

Bases: unreal.StructBase

Image Plate Parameters

C++ Source:

  • Plugin: ImagePlate
  • Module: ImagePlate
  • File: ImagePlateComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • fill_screen (bool): [Read-Write] Automatically size the plate based on the active camera’s lens and filmback settings. Target Camera is found by looking for an active camera component from this component’s actor, through its attached parents.
  • fill_screen_amount (Vector2D): [Read-Write] The amount to fill the screen with when attached to a camera
  • fixed_size (Vector2D): [Read-Write] The fixed size of the image plate
  • material (MaterialInterface): [Read-Write] The material that the image plate is rendered with.
  • render_texture (Texture): [Read-Write] Transient texture that receives image frames
  • texture_parameter_name (Name): [Read-Write] Name of a texture parameter inside the material to patch the render target texture to
fill_screen

(bool) – [Read-Write] Automatically size the plate based on the active camera’s lens and filmback settings. Target Camera is found by looking for an active camera component from this component’s actor, through its attached parents.

fill_screen_amount

(Vector2D) – [Read-Write] The amount to fill the screen with when attached to a camera

fixed_size

(Vector2D) – [Read-Write] The fixed size of the image plate

material

(MaterialInterface) – [Read-Write] The material that the image plate is rendered with.

render_texture

(Texture) – [Read-Only] Transient texture that receives image frames

texture_parameter_name

(Name) – [Read-Write] Name of a texture parameter inside the material to patch the render target texture to