unreal.ImmunityGameplayEffectComponent

class unreal.ImmunityGameplayEffectComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: GameplayEffectComponent

Immunity is blocking the application of _other_ GameplayEffectSpecs. This registers a global handler on the ASC to block the application of other GameplayEffectSpecs.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: ImmunityGameplayEffectComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • editor_friendly_name (str): [Read-Only] Friendly name for displaying in the Editor’s Gameplay Effect Component Index ( see: UGameplayEffect::GEComponents). We set EditCondition False here so it doesn’t show up otherwise.

  • immunity_queries (Array[GameplayEffectQuery]): [Read-Write] Grants immunity to GameplayEffects that match this query.

property immunity_queries: None

[Read-Only] Grants immunity to GameplayEffects that match this query.

Type:

(Array[GameplayEffectQuery])