unreal.InheritedTagContainer

class unreal.InheritedTagContainer(combined_tags=[[]], added=[[]], removed=[[]])

Bases: unreal.StructBase

Structure that is used to combine tags from parent and child blueprints in a safe way

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • added (GameplayTagContainer): [Read-Write] Tags that I have in addition to my parent’s tags
  • combined_tags (GameplayTagContainer): [Read-Only] Tags that I inherited and tags that I added minus tags that I removed
  • removed (GameplayTagContainer): [Read-Write] Tags that should be removed if my parent had them
added

(GameplayTagContainer) – [Read-Only] Tags that I have in addition to my parent’s tags

combined_tags

(GameplayTagContainer) – [Read-Only] Tags that I inherited and tags that I added minus tags that I removed

removed

(GameplayTagContainer) – [Read-Only] Tags that should be removed if my parent had them