unreal.InitialActiveSoundParams
¶
- class unreal.InitialActiveSoundParams(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Convenience class to get audio parameters set on an active sound’s playback
C++ Source:
Module: Engine
File: AudioComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_params
(Array[AudioParameter]): [Read-Write] Collection of parameters to be sent to the active sound