unreal.InputActionState
¶
- class unreal.InputActionState¶
Bases:
EnumBase
EInput Action State
C++ Source:
Plugin: CommonUI
Module: CommonUI
File: CommonUITypes.h
- DISABLED: InputActionState¶
Disabled, will call all the disabled callback if specified otherwise do nothing
- Type:
1
- ENABLED: InputActionState¶
Enabled, will call all callbacks
- Type:
0
- HIDDEN: InputActionState¶
Use this sparingly
- Type:
2
- Type:
The common input reflector will not visualize this but still calls all callbacks. NOTE
- HIDDEN_AND_DISABLED: InputActionState¶
Hidden and disabled behaves as if it were never added with no callbacks being called
- Type:
3