unreal.InputAxisProperties

class unreal.InputAxisProperties

Bases: unreal.StructBase

Configurable properties for control axes, used to transform raw input into game ready values.

C++ Source:

  • Module: Engine
  • File: PlayerInput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dead_zone (float): [Read-Write] What the dead zone of the axis is. For control axes such as analog sticks.
  • exponent (float): [Read-Write] For applying curves to [0..1] axes, e.g. analog sticks
  • invert (bool): [Read-Write] Inverts reported values for this axis
  • sensitivity (float): [Read-Write] Scaling factor to multiply raw value by.