unreal.InputComboStepData

class unreal.InputComboStepData(combo_step_action: InputAction = Ellipsis, combo_step_completion_states: int = 0, time_to_press_key: float = 0.0)

Bases: StructBase

Input Combo Step Data

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputTriggers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • combo_step_action (InputAction): [Read-Write] The action that must be completed (according to Combo Step Completion States) to progress the combo

  • combo_step_completion_states (uint8): [Read-Write] Trigger events that will complete this step - what events from this action should progress the combo

  • time_to_press_key (float): [Read-Write] Time to press the key before combo is cancelled - starts once the previous step in the combo is completed Note: This can be safely ignored for the first action in the combo

property combo_step_action: InputAction

[Read-Write] The action that must be completed (according to Combo Step Completion States) to progress the combo

Type:

(InputAction)

property combo_step_completion_states: int

[Read-Write] Trigger events that will complete this step - what events from this action should progress the combo

Type:

(uint8)

property time_to_press_key: float

[Read-Write] Time to press the key before combo is cancelled - starts once the previous step in the combo is completed Note: This can be safely ignored for the first action in the combo

Type:

(float)