unreal.InputDeviceRay
¶
- class unreal.InputDeviceRay(world_ray: Ray = Ellipsis, has2d: bool = False, screen_position: Vector2D = Ellipsis)¶
Bases:
StructBase
FInputDeviceRay represents a 3D ray created based on an input device. If the device is a 2D input device like a mouse, then the ray may have an associated 2D screen position.
C++ Source:
Module: InteractiveToolsFramework
File: InputState.h
Editor Properties: (see get_editor_property/set_editor_property)
has2d
(bool): [Read-Write] If true, WorldRay has 2D device position coordinatesscreen_position
(Vector2D): [Read-Write] 2D device position coordinates associated with the rayworld_ray
(Ray): [Read-Write] 3D ray in 3D scene, in world coordinates
- property has2d: bool¶
[Read-Write] If true, WorldRay has 2D device position coordinates
- Type:
(bool)