unreal.InputModifierScalar

class unreal.InputModifierScalar(outer: Object | None = None, name: Name | str = 'None')

Bases: InputModifier

Scalar Scales input by a set factor per axis

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputModifiers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • scalar (Vector): [Read-Write] The scalar that will be applied to the input value.

    For example, if you have a scalar of (2.0, 2.0, 2.0), each input axis will be multiplied by 2.0.

    Note: This will do nothing on boolean input action types, as they can only be true or false.

property scalar: Vector

[Read-Write] The scalar that will be applied to the input value.

For example, if you have a scalar of (2.0, 2.0, 2.0), each input axis will be multiplied by 2.0.

Note: This will do nothing on boolean input action types, as they can only be true or false.

Type:

(Vector)