unreal.InputScaleBiasClamp

class unreal.InputScaleBiasClamp(map_range=False, clamp_result=False, interp_result=False, range=[0.0, 1.0], out_range=[0.0, 1.0], scale=1.0, bias=0.0, clamp_min=0.0, clamp_max=1.0, interp_speed_increasing=10.0, interp_speed_decreasing=10.0)

Bases: unreal.StructBase

Input Scale Bias Clamp

C++ Source:

  • Module: Engine
  • File: InputScaleBias.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bias (float): [Read-Write] Bias
  • clamp_max (float): [Read-Write] Clamp Max
  • clamp_min (float): [Read-Write] Clamp Min
  • clamp_result (bool): [Read-Write] Clamp Result
  • interp_result (bool): [Read-Write] Interp Result
  • interp_speed_decreasing (float): [Read-Write] Interp Speed Decreasing
  • interp_speed_increasing (float): [Read-Write] Interp Speed Increasing
  • map_range (bool): [Read-Write] Map Range
  • out_range (InputRange): [Read-Write] Out Range
  • range (InputRange): [Read-Write] In Range
  • scale (float): [Read-Write] Scale
bias

(float) – [Read-Write] Bias

clamp_max

(float) – [Read-Write] Clamp Max

clamp_min

(float) – [Read-Write] Clamp Min

clamp_result

(bool) – [Read-Write] Clamp Result

interp_result

(bool) – [Read-Write] Interp Result

interp_speed_decreasing

(float) – [Read-Write] Interp Speed Decreasing

interp_speed_increasing

(float) – [Read-Write] Interp Speed Increasing

map_range

(bool) – [Read-Write] Map Range

out_range

(InputRange) – [Read-Write] Out Range

range

(InputRange) – [Read-Write] In Range

scale

(float) – [Read-Write] Scale