unreal.InstancedActorsVisualizationTrait
¶
- class unreal.InstancedActorsVisualizationTrait(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MassStationaryDistanceVisualizationTrait
Subclass of UMassStationaryVisualizationTrait which forces required settings for instanced actor entities and overrides FMassRepresentationFragment.StaticMeshDescHandle to use a custom registered Visulization which reuses InstanceData’s ISMComponents via UMassRepresentationSubsystem::AddVisualDescWithISMComponent.
C++ Source:
Plugin: InstancedActors
Module: InstancedActors
File: InstancedActorsVisualizationTrait.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_server_side_visualization
(bool): [Read-Write] If set to true will result in the visualization-related fragments being added to server-size entities as well. By default only the clients require visualization fragmentscan_modify_representation_subsystem_class
(bool): [Read-Write] the property is marked like this to ensure it won’t show up in UIhigh_res_template_actor
(type(Class)): [Read-Write] Actor class of this agent when spawned in high resolutionlod_params
(MassDistanceLODParameters): [Read-Write] Configuration parameters for the Distance LOD processorlow_res_template_actor
(type(Class)): [Read-Write] Actor class of this agent when spawned in low resolutionparams
(MassRepresentationParameters): [Read-Write] Configuration parameters for the representation processorrepresentation_subsystem_class
(type(Class)): [Read-Write] Allow subclasses to override the representation subsystem to usestatic_mesh_instance_desc
(StaticMeshInstanceVisualizationDesc): [Read-Write] Instanced static mesh information for this agent