unreal.Int32Interval

class unreal.Int32Interval

Bases: unreal.StructBase

An interval of integers, defined by inclusive min and max values This is a mirror of TInterval<int32>, defined in Interval.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max (int32): [Read-Write] Values must be <= Max
  • min (int32): [Read-Write] Values must be >= Min