unreal.Int32RangeBound

class unreal.Int32RangeBound(type=RangeBoundTypes.EXCLUSIVE, value=0)

Bases: unreal.StructBase

Defines a single bound for a range of values. This is a mirror of TRangeBound<int32>, defined in RangeBound.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • type (RangeBoundTypes): [Read-Write] Holds the type of the bound.
  • value (int32): [Read-Write] Holds the bound’s value.
type

(RangeBoundTypes) – [Read-Write] Holds the type of the bound.

value

(int32) – [Read-Write] Holds the bound’s value.