unreal.InterchangeAnimationTrackNode
¶
- class unreal.InterchangeAnimationTrackNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeAnimationTrackBaseNode
Class to represent an animation on the property of a camera, light, or scene node The list of supported properties is enumerated in EInterchangeAnimatedProperty.
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeAnimationTrackSetNode.h
- get_custom_actor_dependency_uid() str or None ¶
Get the actor dependency to this object.
- Returns:
dependency_uid (str):
- Return type:
str or None
- get_custom_animation_payload_key() InterchangeAnimationPayLoadKey or None ¶
Get the payload key needed to retrieve the animation for this track.
- Returns:
animation_pay_load_key (InterchangeAnimationPayLoadKey):
- Return type:
InterchangeAnimationPayLoadKey or None
- get_custom_frame_count() int32 or None ¶
Get the number of frames for the animation of this track.
- Returns:
attribute_value (int32):
- Return type:
int32 or None
- get_custom_property_track() Name or None ¶
Get Custom Property Track
- Returns:
property_track (Name):
- Return type:
Name or None
- get_custom_targeted_property() int32 or None ¶
Get Custom Targeted Property
- Returns:
targeted_property (int32):
- Return type:
int32 or None
- set_custom_animation_payload_key(unique_id, type) bool ¶
Set the payload key needed to retrieve the animation for this track.
- Parameters:
unique_id (str) –
type (InterchangeAnimationPayLoadType) –
- Return type:
- set_custom_frame_count(attribute_value) bool ¶
Set the number of frames for the animation of this track.
- Parameters:
attribute_value (int32) –
- Return type: