unreal.InterchangeAssetImportData
¶
- class unreal.InterchangeAssetImportData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetImportData
Interchange Asset Import Data
C++ Source:
Module: InterchangeEngine
File: InterchangeAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
node_container
(InterchangeBaseNodeContainer): [Read-Write] deprecated: Use GetNodeContainer/SetNodeContainer instead.node_unique_id
(str): [Read-Only] The Node UID passed to the factory that existed in the graph that was used to create this asset.pipelines
(Array[Object]): [Read-Write] deprecated: Use GetPipelines/SetPipelines instead.scene_import_asset
(SoftObjectPath): [Read-Write] On a level import, set to the UInterchangeSceneImportAsset created during the import.source_data
(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
- get_node_container() InterchangeBaseNodeContainer ¶
Get Node Container
- Return type:
- get_number_of_pipelines() int32 ¶
Get Number Of Pipelines
- Return type:
int32
- get_stored_factory_node(node_unique_id) InterchangeFactoryBaseNode ¶
Get Stored Factory Node
- Parameters:
node_unique_id (str) –
- Return type:
- get_stored_node(node_unique_id) InterchangeBaseNode ¶
Get Stored Node
- Parameters:
node_unique_id (str) –
- Return type:
- get_translator_settings() InterchangeTranslatorSettings ¶
Get Translator Settings
- Return type:
- property node_container: InterchangeBaseNodeContainer¶
[Read-Write] deprecated: Use GetNodeContainer/SetNodeContainer instead.
- Type:
- script_get_first_filename() str ¶
Return the first filename stored in this data. The resulting filename will be absolute (that is, not relative to the asset).
- Return type:
- set_node_container(node_container) None ¶
Set Node Container
- Parameters:
node_container (InterchangeBaseNodeContainer) –
- set_translator_settings(translator_settings) None ¶
Set Translator Settings
- Parameters:
translator_settings (InterchangeTranslatorSettings) –