unreal.InterchangeCommonPipelineDataFactoryNode

class unreal.InterchangeCommonPipelineDataFactoryNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeFactoryBaseNode

This factory node is where pipelines can set global data that can be used by factories.

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeFactoryNodes

  • File: InterchangeCommonPipelineDataFactoryNode.h

get_bake_meshes() bool or None

Return the value of the Bake Meshes setting set by the pipelines.

Returns:

attribute_value (bool):

Return type:

bool or None

get_custom_global_offset_transform() Transform or None

Return the global offset transform set by the pipelines.

Returns:

attribute_value (Transform):

Return type:

Transform or None

set_bake_meshes(node_container, attribute_value) bool

Pipelines can set this Bake Meshes setting. Factories use this to identify whether they should apply global transforms to static meshes and skeletal meshes.

Parameters:
Return type:

bool

set_custom_global_offset_transform(node_container, attribute_value) bool

Pipelines can set a global transform. Factories will use this global offset when importing assets.

Parameters:
Return type:

bool