unreal.InterchangeCommonPipelineDataFactoryNode
¶
- class unreal.InterchangeCommonPipelineDataFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeFactoryBaseNode
This factory node is where pipelines can set global data that can be used by factories.
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeCommonPipelineDataFactoryNode.h
- get_bake_meshes() bool or None ¶
Return the value of the Bake Meshes setting set by the pipelines.
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_global_offset_transform() Transform or None ¶
Return the global offset transform set by the pipelines.
- Returns:
attribute_value (Transform):
- Return type:
Transform or None
- set_bake_meshes(node_container, attribute_value) bool ¶
Pipelines can set this Bake Meshes setting. Factories use this to identify whether they should apply global transforms to static meshes and skeletal meshes.
- Parameters:
node_container (InterchangeBaseNodeContainer) –
attribute_value (bool) –
- Return type:
- set_custom_global_offset_transform(node_container, attribute_value) bool ¶
Pipelines can set a global transform. Factories will use this global offset when importing assets.
- Parameters:
node_container (InterchangeBaseNodeContainer) –
attribute_value (Transform) –
- Return type: