unreal.InterchangeGenericMaterialPipeline

class unreal.InterchangeGenericMaterialPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangePipelineBase

Interchange Generic Material Pipeline

C++ Source:

  • Plugin: Interchange

  • Module: InterchangePipelines

  • File: InterchangeGenericMaterialPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_name (str): [Read-Write] If set, and there is only one asset and one source, the imported asset will be given this name.

  • create_material_instance_for_parent (bool): [Read-Write] If set, additional material instances are created for reference/parent materials.

  • identify_duplicate_materials (bool): [Read-Write] If set, reference materials along with respective material instances are created.

  • import_materials (bool): [Read-Write] If enabled, imports the material assets found in the sources.

  • material_import (InterchangeMaterialImportOption): [Read-Write] Determines what kind of material assets should be created for the imported materials.

  • parent_material (SoftObjectPath): [Read-Write] Optional material used as the parent when importing materials as instances. If no parent material is specified, one will be automatically selected during the import process.

  • pipeline_display_name (str): [Read-Write] The name of the pipeline that will be display in the import dialog.

  • search_location (InterchangeMaterialSearchLocation): [Read-Write] Specify where we should search for existing materials when importing.

  • texture_pipeline (InterchangeGenericTexturePipeline): [Read-Only]

property asset_name: str

[Read-Write] If set, and there is only one asset and one source, the imported asset will be given this name.

Type:

(str)

property create_material_instance_for_parent: bool

[Read-Write] If set, additional material instances are created for reference/parent materials.

Type:

(bool)

property identify_duplicate_materials: bool

[Read-Write] If set, reference materials along with respective material instances are created.

Type:

(bool)

property import_materials: bool

[Read-Write] If enabled, imports the material assets found in the sources.

Type:

(bool)

property material_import: InterchangeMaterialImportOption

[Read-Write] Determines what kind of material assets should be created for the imported materials.

Type:

(InterchangeMaterialImportOption)

property parent_material: SoftObjectPath

[Read-Write] Optional material used as the parent when importing materials as instances. If no parent material is specified, one will be automatically selected during the import process.

Type:

(SoftObjectPath)

property pipeline_display_name: str

[Read-Write] The name of the pipeline that will be display in the import dialog.

Type:

(str)

property search_location: InterchangeMaterialSearchLocation

[Read-Write] Specify where we should search for existing materials when importing.

Type:

(InterchangeMaterialSearchLocation)

property texture_pipeline: InterchangeGenericTexturePipeline

[Read-Only]

Type:

(InterchangeGenericTexturePipeline)