unreal.InterchangeMeshActorFactoryNode

class unreal.InterchangeMeshActorFactoryNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeActorFactoryNode

Interchange Mesh Actor Factory Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeFactoryNodes

  • File: InterchangeMeshActorFactoryNode.h

get_custom_animation_asset_uid_to_play() str or None

Get the animation asset set for this scene node to play.

Returns:

attribute_value (str):

Return type:

str or None

get_custom_geometric_transform() Transform or None

Get the geometric offset. Any mesh attached to this scene node will be offset using this transform.

Returns:

attribute_value (Transform):

Return type:

Transform or None

get_slot_material_dependencies() Map[str, str]

Retrieve the correspondence table between slot names and assigned materials for this object.

Returns:

out_material_dependencies (Map[str, str]):

Return type:

Map[str, str]

get_slot_material_dependency_uid(slot_name) str or None

Retrieve the Material dependency for the specified slot of this object.

Parameters:

slot_name (str) –

Returns:

out_material_dependency (str):

Return type:

str or None

remove_slot_material_dependency_uid(slot_name) bool

Remove the Material dependency associated with the specified slot name from this object.

Parameters:

slot_name (str) –

Return type:

bool

set_custom_animation_asset_uid_to_play(attribute_value) bool

Set the animation asset for this scene node to play. (This is only relevant for SkeletalMeshActors: scene nodes that are instantiating skeletal meshes.)

Parameters:

attribute_value (str) –

Return type:

bool

set_custom_geometric_transform(attribute_value) bool

Set the geometric offset. Any mesh attached to this scene node will be offset using this transform.

Parameters:

attribute_value (Transform) –

Return type:

bool

set_slot_material_dependency_uid(slot_name, material_dependency_uid) bool

Add a Material dependency to the specified slot of this object.

Parameters:
  • slot_name (str) –

  • material_dependency_uid (str) –

Return type:

bool