unreal.InterchangePipelinePropertyStates

class unreal.InterchangePipelinePropertyStates(locked: bool = False, basic_layout_states: InterchangePipelinePropertyStatePerContext = Ellipsis, import_states: InterchangePipelinePropertyStatePerContext = Ellipsis, reimport_states: InterchangePipelinePropertyStatePerContext = Ellipsis)

Bases: StructBase

Interchange Pipeline Property States

C++ Source:

  • Module: InterchangeCore

  • File: InterchangePipelineBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • basic_layout_states (InterchangePipelinePropertyStatePerContext): [Read-Write] The property states for the import context.

  • import_states (InterchangePipelinePropertyStatePerContext): [Read-Write] The property states for the import context

  • locked (bool): [Read-Write] If true, the property is locked.

  • reimport_states (InterchangePipelinePropertyStatePerContext): [Read-Write] The property states for the reimport context.

property basic_layout_states: InterchangePipelinePropertyStatePerContext

[Read-Write] The property states for the import context.

Type:

(InterchangePipelinePropertyStatePerContext)

property import_states: InterchangePipelinePropertyStatePerContext

[Read-Write] The property states for the import context

Type:

(InterchangePipelinePropertyStatePerContext)

property locked: bool

[Read-Write] If true, the property is locked.

Type:

(bool)

property reimport_states: InterchangePipelinePropertyStatePerContext

[Read-Write] The property states for the reimport context.

Type:

(InterchangePipelinePropertyStatePerContext)