unreal.InterchangePipelinePropertyStates
¶
- class unreal.InterchangePipelinePropertyStates(locked: bool = False, basic_layout_states: InterchangePipelinePropertyStatePerContext = Ellipsis, import_states: InterchangePipelinePropertyStatePerContext = Ellipsis, reimport_states: InterchangePipelinePropertyStatePerContext = Ellipsis)¶
Bases:
StructBase
Interchange Pipeline Property States
C++ Source:
Module: InterchangeCore
File: InterchangePipelineBase.h
Editor Properties: (see get_editor_property/set_editor_property)
basic_layout_states
(InterchangePipelinePropertyStatePerContext): [Read-Write] The property states for the import context.import_states
(InterchangePipelinePropertyStatePerContext): [Read-Write] The property states for the import contextlocked
(bool): [Read-Write] If true, the property is locked.reimport_states
(InterchangePipelinePropertyStatePerContext): [Read-Write] The property states for the reimport context.
- property basic_layout_states: InterchangePipelinePropertyStatePerContext¶
[Read-Write] The property states for the import context.
- property import_states: InterchangePipelinePropertyStatePerContext¶
[Read-Write] The property states for the import context
- property reimport_states: InterchangePipelinePropertyStatePerContext¶
[Read-Write] The property states for the reimport context.