unreal.InterchangePipelineStackOverride
¶
- class unreal.InterchangePipelineStackOverride(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
This class is used to pass override pipelines in the ImportAssetTask Options member.
C++ Source:
Module: InterchangeEngine
File: InterchangeManager.h
Editor Properties: (see get_editor_property/set_editor_property)
override_pipelines
(Array[SoftObjectPath]): [Read-Write]
- add_blueprint_pipeline(pipeline_base) None ¶
Add Blueprint Pipeline
- Parameters:
pipeline_base (InterchangeBlueprintPipelineBase) –
- add_pipeline(pipeline_base) None ¶
Add Pipeline
- Parameters:
pipeline_base (InterchangePipelineBase) –
- add_python_pipeline(pipeline_base) None ¶
Add Python Pipeline
- Parameters:
pipeline_base (InterchangePythonPipelineBase) –