unreal.InterchangePipelineStackOverride

class unreal.InterchangePipelineStackOverride(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

This class is used to pass override pipelines in the ImportAssetTask Options member.

C++ Source:

  • Module: InterchangeEngine

  • File: InterchangeManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • override_pipelines (Array[SoftObjectPath]): [Read-Write]

add_blueprint_pipeline(pipeline_base) None

Add Blueprint Pipeline

Parameters:

pipeline_base (InterchangeBlueprintPipelineBase) –

add_pipeline(pipeline_base) None

Add Pipeline

Parameters:

pipeline_base (InterchangePipelineBase) –

add_python_pipeline(pipeline_base) None

Add Python Pipeline

Parameters:

pipeline_base (InterchangePythonPipelineBase) –

property override_pipelines: None

[Read-Write]

Type:

(Array[SoftObjectPath])