unreal.InterchangeSceneNode

class unreal.InterchangeSceneNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeBaseNode

The scene node represents a transform node in the scene. Scene nodes can have user-defined attributes. Use UInterchangeUserDefinedAttributesAPI to get and set user-defined attribute data.

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeSceneNode.h

add_specialized_type(specialized_type) bool

Add Specialized Type

Parameters:

specialized_type (str) –

Return type:

bool

get_custom_animation_asset_uid_to_play() str or None

Get the Animation Asset To Play by this Scene Node.

Returns:

attribute_value (str):

Return type:

str or None

get_custom_asset_instance_uid() str or None

Get which asset, if any, a scene node is instantiating. Return false if the Attribute was not set previously.

Returns:

attribute_value (str):

Return type:

str or None

get_custom_bind_pose_global_transform(base_node_container, global_offset_transform, force_recache=False) Transform or None

Get the global transform of the bind pose scene node. This value is computed from the local transforms of all parent bind poses.

Parameters:
Returns:

attribute_value (Transform):

Return type:

Transform or None

get_custom_bind_pose_local_transform() Transform or None

Get the local transform of the bind pose scene node.

Returns:

attribute_value (Transform):

Return type:

Transform or None

get_custom_geometric_transform() Transform or None

Get the geometric offset. Any mesh attached to this scene node will be offset using this transform.

Returns:

attribute_value (Transform):

Return type:

Transform or None

get_custom_global_transform(base_node_container, global_offset_transform, force_recache=False) Transform or None

Get the default scene node global transform. This value is computed from the local transforms of all parent scene nodes.

Parameters:
Returns:

attribute_value (Transform):

Return type:

Transform or None

get_custom_local_transform() Transform or None

Get the default scene node local transform. The default transform is the local transform of the node (no bind pose, no time evaluation).

Returns:

attribute_value (Transform):

Return type:

Transform or None

get_custom_time_zero_global_transform(base_node_container, global_offset_transform, force_recache=False) Transform or None

Get the global transform of the time-zero scene node. This value is computed from the local transforms of all parent time-zero scene nodes.

Parameters:
Returns:

attribute_value (Transform):

Return type:

Transform or None

get_custom_time_zero_local_transform() Transform or None

Get the local transform of the time-zero scene node.

Returns:

attribute_value (Transform):

Return type:

Transform or None

get_morph_target_curve_weights() Map[str, float]

Get MorphTargets and their weights.

Returns:

out_morph_target_curve_weights (Map[str, float]):

Return type:

Map[str, float]

get_slot_material_dependencies() Map[str, str]

Retrieve the correspondence table between slot names and assigned materials for this object.

Returns:

out_material_dependencies (Map[str, str]):

Return type:

Map[str, str]

get_slot_material_dependency_uid(slot_name) str or None

Retrieve the Material dependency for a given slot of this object.

Parameters:

slot_name (str) –

Returns:

out_material_dependency (str):

Return type:

str or None

get_specialized_type(index) str

Get Specialized Type

Parameters:

index (int32) –

Returns:

out_specialized_type (str):

Return type:

str

get_specialized_type_count() int32

Get the specialized type this scene node represents (for example, Joint or LODGroup).

Return type:

int32

get_specialized_types() Array[str]

Get Specialized Types

Returns:

out_specialized_types (Array[str]):

Return type:

Array[str]

is_specialized_type_contains(specialized_type) bool

Is Specialized Type Contains

Parameters:

specialized_type (str) –

Return type:

bool

remove_slot_material_dependency_uid(slot_name) bool

Remove the Material dependency associated with the given slot name from this object.

Parameters:

slot_name (str) –

Return type:

bool

remove_specialized_type(specialized_type) bool

Remove Specialized Type

Parameters:

specialized_type (str) –

Return type:

bool

set_custom_animation_asset_uid_to_play(attribute_value) bool

Set the Animation Asset To Play by this Scene Node. Only relevant for SkeletalMeshActors (that is, SceneNodes that are instantiating Skeletal Meshes).

Parameters:

attribute_value (str) –

Return type:

bool

set_custom_asset_instance_uid(attribute_value) bool

Add an asset for this scene node to instantiate.

Parameters:

attribute_value (str) –

Return type:

bool

set_custom_bind_pose_local_transform(base_node_container, attribute_value, reset_cache=True) bool

Set the local transform of the bind pose scene node.

Parameters:
Return type:

bool

set_custom_geometric_transform(attribute_value) bool

Set the geometric offset. Any mesh attached to this scene node will be offset using this transform.

Parameters:

attribute_value (Transform) –

Return type:

bool

set_custom_local_transform(base_node_container, attribute_value, reset_cache=True) bool

Set the default scene node local transform. The default transform is the local transform of the node (no bind pose, no time evaluation).

Parameters:
Return type:

bool

set_custom_time_zero_local_transform(base_node_container, attribute_value, reset_cache=True) bool

Set the local transform of the time-zero scene node.

Parameters:
Return type:

bool

set_morph_target_curve_weight(morph_target_name, weight) bool

Set MorphTarget with given weight.

Parameters:
  • morph_target_name (str) –

  • weight (float) –

Return type:

bool

set_slot_material_dependency_uid(slot_name, material_dependency_uid) bool

Add the specified Material dependency to a specific slot name of this object.

Parameters:
  • slot_name (str) –

  • material_dependency_uid (str) –

Return type:

bool