unreal.InterchangeSkeletalMeshLodDataNode
¶
- class unreal.InterchangeSkeletalMeshLodDataNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeFactoryBaseNode
ns UE
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeSkeletalMeshLodDataNode.h
- add_mesh_uid(mesh_name) bool ¶
Add a mesh geometry used to create this LOD geometry. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node.
- get_custom_skeleton_uid() str or None ¶
Query the LOD skeletal mesh factory skeleton reference. Return false if the attribute was not set.
- Returns:
attribute_value (str):
- Return type:
str or None
- get_mesh_uids() Array[str] ¶
Query all mesh geometry this LOD will be made from. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node.
- get_mesh_uids_count() int32 ¶
Return the number of mesh geometries this LOD will be made from. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node.
- Return type:
int32
- remove_all_meshes() bool ¶
Remove all mesh geometry used to create this LOD geometry. A mesh UID can represent either a scene node or a mesh node. If it is a scene node, the mesh factory bakes the geometry payload with the global transform of the scene node.
- Return type: