unreal.InterchangeSkeletonFactoryNode
¶
- class unreal.InterchangeSkeletonFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeFactoryBaseNode
Interchange Skeleton Factory Node
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeSkeletonFactoryNode.h
- get_custom_root_joint_uid() str or None ¶
Return false if the attribute was not set previously.
- Returns:
attribute_value (str):
- Return type:
str or None
- get_custom_skeletal_mesh_factory_node_uid() str or None ¶
Get Custom Skeletal Mesh Factory Node Uid
- Returns:
attribute_value (str):
- Return type:
str or None
- get_custom_use_time_zero_for_bind_pose() bool or None ¶
Query whether this skeleton should replace joint transforms with time-zero evaluation instead of bind pose.
- Returns:
attribute_value (bool):
- Return type:
bool or None
- initialize_skeleton_node(unique_id, display_label, asset_class) None ¶
Initialize node data. param:: UniqueID - The unique ID for this node.