unreal.InterchangeTexture2DNode

class unreal.InterchangeTexture2DNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeTextureNode

ns UE::Interchange

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeTexture2DNode.h

get_custom_wrap_u() InterchangeTextureWrapMode or None

Get Custom Wrap U

Returns:

attribute_value (InterchangeTextureWrapMode):

Return type:

InterchangeTextureWrapMode or None

get_custom_wrap_v() InterchangeTextureWrapMode or None

Get Custom Wrap V

Returns:

attribute_value (InterchangeTextureWrapMode):

Return type:

InterchangeTextureWrapMode or None

get_source_blocks() Map[int32, str]

Get the source blocks for the texture. If the map is empty, the texture is imported as a normal texture using the payload key.

Return type:

Map[int32, str]

set_custom_wrap_u(attribute_value) bool

Set Custom Wrap U

Parameters:

attribute_value (InterchangeTextureWrapMode) –

Return type:

bool

set_custom_wrap_v(attribute_value) bool

Set Custom Wrap V

Parameters:

attribute_value (InterchangeTextureWrapMode) –

Return type:

bool