unreal.InteriorSettings

class unreal.InteriorSettings(exterior_volume: float = 0.0, exterior_time: float = 0.0, exterior_lpf: float = 0.0, exterior_lpf_time: float = 0.0, interior_volume: float = 0.0, interior_time: float = 0.0, interior_lpf: float = 0.0, interior_lpf_time: float = 0.0)

Bases: StructBase

Struct encapsulating settings for interior areas.

C++ Source:

  • Module: Engine

  • File: AudioVolume.h

Editor Properties: (see get_editor_property/set_editor_property)

  • exterior_lpf (float): [Read-Write] The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume

  • exterior_lpf_time (float): [Read-Write] The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume

  • exterior_time (float): [Read-Write] The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume

  • exterior_volume (float): [Read-Write] The desired volume of sounds outside the volume when the player is inside the volume

  • interior_lpf (float): [Read-Write] The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume

  • interior_lpf_time (float): [Read-Write] The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume

  • interior_time (float): [Read-Write] The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume

  • interior_volume (float): [Read-Write] The desired volume of sounds inside the volume when the player is outside the volume

property exterior_lpf: float

[Read-Write] The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume

Type:

(float)

property exterior_lpf_time: float

[Read-Write] The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume

Type:

(float)

property exterior_time: float

[Read-Write] The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume

Type:

(float)

property exterior_volume: float

[Read-Write] The desired volume of sounds outside the volume when the player is inside the volume

Type:

(float)

property interior_lpf: float

[Read-Write] The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume

Type:

(float)

property interior_lpf_time: float

[Read-Write] The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player exits the volume

Type:

(float)

property interior_time: float

[Read-Write] The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player exits the volume

Type:

(float)

property interior_volume: float

[Read-Write] The desired volume of sounds inside the volume when the player is outside the volume

Type:

(float)