unreal.InteriorSettings

class unreal.InteriorSettings(exterior_volume=1.0, exterior_time=0.5, exterior_lpf=20000.0, exterior_lpf_time=0.5, interior_volume=1.0, interior_time=0.5, interior_lpf=20000.0, interior_lpf_time=0.5)

Bases: unreal.StructBase

Struct encapsulating settings for interior areas.

C++ Source:

  • Module: Engine
  • File: AudioVolume.h

Editor Properties: (see get_editor_property/set_editor_property)

  • exterior_lpf (float): [Read-Write] The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume
  • exterior_lpf_time (float): [Read-Write] The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume
  • exterior_time (float): [Read-Write] The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume
  • exterior_volume (float): [Read-Write] The desired volume of sounds outside the volume when the player is inside the volume
  • interior_lpf (float): [Read-Write] The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume
  • interior_lpf_time (float): [Read-Write] The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player enters the volume
  • interior_time (float): [Read-Write] The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player enters the volume
  • interior_volume (float): [Read-Write] The desired volume of sounds inside the volume when the player is outside the volume
exterior_lpf

(float) – [Read-Write] The desired LPF frequency cutoff in hertz of sounds outside the volume when the player is inside the volume

exterior_lpf_time

(float) – [Read-Write] The time over which to interpolate from the current LPF to the desired LPF of sounds outside the volume when the player enters the volume

exterior_time

(float) – [Read-Write] The time over which to interpolate from the current volume to the desired volume of sounds outside the volume when the player enters the volume

exterior_volume

(float) – [Read-Write] The desired volume of sounds outside the volume when the player is inside the volume

interior_lpf

(float) – [Read-Write] The desired LPF frequency cutoff in hertz of sounds inside the volume when the player is outside the volume

interior_lpf_time

(float) – [Read-Write] The time over which to interpolate from the current LPF to the desired LPF of sounds inside the volume when the player enters the volume

interior_time

(float) – [Read-Write] The time over which to interpolate from the current volume to the desired volume of sounds inside the volume when the player enters the volume

interior_volume

(float) – [Read-Write] The desired volume of sounds inside the volume when the player is outside the volume