unreal.InterpCurveLinearColor

class unreal.InterpCurveLinearColor(points=[], is_looped=False, loop_key_offset=0.0)

Bases: unreal.StructBase

Describes an entire curve that is used to compute a color output value from a float input. This is a mirror of TInterpCurve<FLinearColor>, defined in InterpCurve.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_looped (bool): [Read-Write] Specify whether the curve is looped or not
  • loop_key_offset (float): [Read-Write] Specify the offset from the last point’s input key corresponding to the loop point
  • points (Array(InterpCurvePointLinearColor)): [Read-Write] Holds the collection of interpolation points.
is_looped

(bool) – [Read-Write] Specify whether the curve is looped or not

loop_key_offset

(float) – [Read-Write] Specify the offset from the last point’s input key corresponding to the loop point

points

(Array(InterpCurvePointLinearColor)) – [Read-Write] Holds the collection of interpolation points.