unreal.InterpCurvePointFloat

class unreal.InterpCurvePointFloat(val=0.0, out_val=0.0, arrive_tangent=0.0, leave_tangent=0.0, interp_mode=InterpCurveMode.CIM_LINEAR)

Bases: unreal.StructBase

Describes one specific point on an interpolation curve. This is a mirror of TInterpCurvePoint<float>, defined in InterpCurvePoint.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • arrive_tangent (float): [Read-Write] Tangent of curve arriving at this point.
  • interp_mode (InterpCurveMode): [Read-Write] Interpolation mode between this point and the next one.
  • leave_tangent (float): [Read-Write] Tangent of curve leaving this point.
  • out_val (float): [Read-Write] Float output value type when input is equal to InVal.
  • val (float): [Read-Write] Float input value that corresponds to this key (eg. time).
arrive_tangent

(float) – [Read-Write] Tangent of curve arriving at this point.

interp_mode

(InterpCurveMode) – [Read-Write] Interpolation mode between this point and the next one.

leave_tangent

(float) – [Read-Write] Tangent of curve leaving this point.

out_val

(float) – [Read-Write] Float output value type when input is equal to InVal.

val

(float) – [Read-Write] Float input value that corresponds to this key (eg. time).