unreal.InterpCurvePointQuat

class unreal.InterpCurvePointQuat(val=0.0, out_val=[0.0, 0.0, 0.0, 1.0], arrive_tangent=[0.0, 0.0, 0.0, 1.0], leave_tangent=[0.0, 0.0, 0.0, 1.0], interp_mode=InterpCurveMode.CIM_LINEAR)

Bases: unreal.StructBase

Describes one specific point on an interpolation curve. This is a mirror of TInterpCurvePoint<FQuat>, defined in InterpCurvePoint.h:

C++ Source:

  • Module: CoreUObject
  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • arrive_tangent (Quat): [Read-Write] Tangent of curve arriving at this point.
  • interp_mode (InterpCurveMode): [Read-Write] Interpolation mode between this point and the next one.
  • leave_tangent (Quat): [Read-Write] Tangent of curve leaving this point.
  • out_val (Quat): [Read-Write] Quaternion output value of when input is equal to InVal.
  • val (float): [Read-Write] Float input value that corresponds to this key (eg. time).
arrive_tangent

(Quat) – [Read-Write] Tangent of curve arriving at this point.

interp_mode

(InterpCurveMode) – [Read-Write] Interpolation mode between this point and the next one.

leave_tangent

(Quat) – [Read-Write] Tangent of curve leaving this point.

out_val

(Quat) – [Read-Write] Quaternion output value of when input is equal to InVal.

val

(float) – [Read-Write] Float input value that corresponds to this key (eg. time).