unreal.InterpData

class unreal.InterpData(outer=None, name='None')

Bases: unreal.Object

Interpolation data, containing keyframe tracks, event tracks etc. This does not contain any AActor references or state, so can safely be stored in packages, shared between multiple MatineeActors etc.

C++ Source:

  • Module: Engine
  • File: InterpData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interp_groups (Array(InterpGroup)): [Read-Write] Actual interpolation data. Groups of InterpTracks.
  • interp_length (float): [Read-Only] Duration of interpolation sequence - in seconds.
  • should_bake_and_prune (bool): [Read-Write] If true, then the matinee should be baked and pruned at cook time.
interp_groups

(Array(InterpGroup)) – [Read-Only] Actual interpolation data. Groups of InterpTracks.

interp_length

(float) – [Read-Only] Duration of interpolation sequence - in seconds.