unreal.IsActorValidParams

class unreal.IsActorValidParams(snapshot_actor: Actor = Ellipsis, level_actor: Actor = Ellipsis)

Bases: StructBase

Is Actor Valid Params

C++ Source:

  • Plugin: LevelSnapshots

  • Module: LevelSnapshotFilters

  • File: LevelSnapshotFilterParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • level_actor (Actor): [Read-Write] The actor equivalent to LevelActor: it exists in the world

  • snapshot_actor (Actor): [Read-Write] The actor saved in the snapshot

property level_actor: Actor

it exists in the world

Type:

(Actor)

Type:

[Read-Write] The actor equivalent to LevelActor

property snapshot_actor: Actor

[Read-Write] The actor saved in the snapshot

Type:

(Actor)