unreal.JacketingOptions

class unreal.JacketingOptions(outer=None, name='None')

Bases: unreal.Object

Jacketing Options

C++ Source:

  • Plugin: StaticMeshEditorExtension
  • Module: MeshProcessingLibrary
  • File: MeshProcessingLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accuracy (float): [Read-Write] Set the minimum size of voxels
  • merge_distance (float): [Read-Write] Maximum diameter of gaps to fill
  • target (JacketingTarget): [Read-Write] Action to be applied on actors (Level) or triangles (Mesh)
accuracy

(float) – [Read-Write] Set the minimum size of voxels

merge_distance

(float) – [Read-Write] Maximum diameter of gaps to fill

target

(JacketingTarget) – [Read-Write] Action to be applied on actors (Level) or triangles (Mesh)