unreal.LandmassBlueprintFunctionLibrary
¶
- class unreal.LandmassBlueprintFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Landmass Blueprint Function Library
C++ Source:
Plugin: Landmass
Module: LandmassEditor
File: LandmassBPEditorExtension.h
- classmethod force_update_texture(texture) None ¶
Force Update Texture
- Parameters:
texture (Texture) –
- classmethod get_cursor_world_ray() (camera_location=Vector, ray_origin=Vector, ray_direction=Vector) or None ¶
Get Cursor World Ray
- Returns:
camera_location (Vector):
ray_origin (Vector):
ray_direction (Vector):
- Return type:
tuple or None
- classmethod world_extents_to_canvas_coordinates(world_extents, landscape_info) -> (screen_position=Vector2D, screen_size=Vector2D, coordinate_position=Vector2D, coordinate_size=Vector2D)¶
World Extents to Canvas Coordinates
- Parameters:
world_extents (Vector4) –
landscape_info (LandmassLandscapeInfo) –
- Returns:
screen_position (Vector2D):
screen_size (Vector2D):
coordinate_position (Vector2D):
coordinate_size (Vector2D):
- Return type:
tuple