unreal.LandmassBlueprintFunctionLibrary

class unreal.LandmassBlueprintFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Landmass Blueprint Function Library

C++ Source:

  • Plugin: Landmass

  • Module: LandmassEditor

  • File: LandmassBPEditorExtension.h

classmethod combine_world_extents(extents_a, extents_b) Vector4

Combine World Extents

Parameters:
Returns:

combined_extents (Vector4):

Return type:

Vector4

classmethod force_update_texture(texture) None

Force Update Texture

Parameters:

texture (Texture) –

classmethod get_cursor_world_ray() (camera_location=Vector, ray_origin=Vector, ray_direction=Vector) or None

Get Cursor World Ray

Returns:

camera_location (Vector):

ray_origin (Vector):

ray_direction (Vector):

Return type:

tuple or None

classmethod world_extents_to_canvas_coordinates(world_extents, landscape_info) -> (screen_position=Vector2D, screen_size=Vector2D, coordinate_position=Vector2D, coordinate_size=Vector2D)

World Extents to Canvas Coordinates

Parameters:
Returns:

screen_position (Vector2D):

screen_size (Vector2D):

coordinate_position (Vector2D):

coordinate_size (Vector2D):

Return type:

tuple