unreal.LandscapeMaterialInstanceConstant

class unreal.LandscapeMaterialInstanceConstant(outer=None, name='None')

Bases: unreal.MaterialInstanceConstant

Landscape Material Instance Constant

C++ Source:

  • Module: Landscape
  • File: LandscapeMaterialInstanceConstant.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_data (AssetImportData): [Read-Write] Importing data and options used for this material
  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the asset
  • base_property_overrides (MaterialInstanceBasePropertyOverrides): [Read-Write] Base Property Overrides
  • font_parameter_values (Array(FontParameterValue)): [Read-Write] Font parameters.
  • lightmass_settings (LightmassMaterialInterfaceSettings): [Read-Write] The Lightmass settings for this object.
  • override_subsurface_profile (bool): [Read-Write] Defines if SubsurfaceProfile from this instance is used or it uses the parent one.
  • parent (MaterialInterface): [Read-Write] Parent material.
  • phys_material (PhysicalMaterial): [Read-Write] Physical material to use for this graphics material. Used for sounds, effects etc.
  • preview_mesh (SoftObjectPath): [Read-Write] The mesh used by the material editor to preview the material.
  • scalar_parameter_values (Array(ScalarParameterValue)): [Read-Write] Scalar parameters.
  • subsurface_profile (SubsurfaceProfile): [Read-Write] SubsurfaceProfile, for Screen Space Subsurface Scattering
  • texture_parameter_values (Array(TextureParameterValue)): [Read-Write] Texture parameters.
  • thumbnail_info (ThumbnailInfo): [Read-Only] Information for thumbnail rendering
  • vector_parameter_values (Array(VectorParameterValue)): [Read-Write] Vector parameters.