unreal.LandscapeTextureBackedRenderTargetBase

class unreal.LandscapeTextureBackedRenderTargetBase(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

A combination of a render target and UTexture2D that allows render target to be saved across save/load/etc by copying the data back and forth from the internal texture.

After an Initialize() call, the internal texture will always be present, and the render target will be present depending on how SetUseInternalTextureOnly is called (by default, present).

C++ Source:

  • Plugin: LandscapePatch

  • Module: LandscapePatch

  • File: LandscapeTextureBackedRenderTarget.h

Editor Properties: (see get_editor_property/set_editor_property)

  • internal_texture (Texture2D): [Read-Only]

  • render_target (TextureRenderTarget2D): [Read-Only]

  • size_x (int32): [Read-Only]

  • size_y (int32): [Read-Only]