unreal.LandscapeWeightPatchTextureInfo
¶
- class unreal.LandscapeWeightPatchTextureInfo(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Helper class for ULandscapeTexturePatch that stores information for a given weight layer. Should not be used outside this class, but does need to be a UObject (so can’t be nested).
C++ Source:
Plugin: LandscapePatch
Module: LandscapePatch
File: LandscapeTexturePatch.h
Editor Properties: (see get_editor_property/set_editor_property)
detail_panel_source_mode
(LandscapeTexturePatchSourceMode): [Read-Write]edit_visibility_layer
(bool): [Read-Write] Specifies if this patch edits the visibility layer.internal_data
(LandscapeWeightTextureBackedRenderTarget): [Read-Only] Not directly settable via detail panel- for display/debugging purposes only.source_mode
(LandscapeTexturePatchSourceMode): [Read-Write]texture_asset
(Texture): [Read-Write] Texture to use when source mode is set to texture asset.use_alpha_channel
(bool): [Read-Write]weightmap_layer_name
(Name): [Read-Write]