unreal.LayeredMoveFinishVelocityMode

class unreal.LayeredMoveFinishVelocityMode

Bases: EnumBase

ELayered Move Finish Velocity Mode

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: LayeredMove.h

CLAMP_VELOCITY: LayeredMoveFinishVelocityMode

Clamp velocity magnitude to the specified value. Note that it will not clamp Z if negative (falling). it will clamp Z positive though.

Type:

2

MAINTAIN_LAST_ROOT_MOTION_VELOCITY: LayeredMoveFinishVelocityMode

Maintain the last velocity root motion gave to the character

Type:

0

SET_VELOCITY: LayeredMoveFinishVelocityMode

Set Velocity to the specified value (for example, 0,0,0 to stop the character)

Type:

1