unreal.LayeredMove_AnimRootMotion

class unreal.LayeredMove_AnimRootMotion(mix_mode: MoveMixMode = Ellipsis, priority: int = 0, duration_ms: float = 0.0, start_sim_time_ms: float = 0.0, finish_velocity_settings: LayeredMoveFinishVelocitySettings = Ellipsis, montage: AnimMontage = Ellipsis, starting_montage_position: float = 0.0, play_rate: float = 0.0)

Bases: LayeredMoveBase

Anim Root Motion Move: handles root motion from a montage played on the associated mesh

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: AnimRootMotionLayeredMove.h

Editor Properties: (see get_editor_property/set_editor_property)

  • duration_ms (float): [Read-Write] This move will expire after a set amount of time if > 0. If 0, it will be ticked only once, regardless of time step. It will need to be manually ended if < 0.

  • finish_velocity_settings (LayeredMoveFinishVelocitySettings): [Read-Write] Settings related to velocity applied to the actor after a layered move has finished

  • mix_mode (MoveMixMode): [Read-Write] Determines how this object’s movement contribution should be mixed with others

  • montage (AnimMontage): [Read-Write]

  • play_rate (float): [Read-Write] Rate at which this montage is intended to play

  • priority (uint8): [Read-Write] Determines if this layered move should take priority over other layered moves when different moves have conflicting overrides - higher numbers taking precedent.

  • start_sim_time_ms (float): [Read-Only] The simulation time this move first ticked (< 0 means it hasn’t started yet)

  • starting_montage_position (float): [Read-Write] Montage position when started (in unscaled seconds).

property montage: AnimMontage

[Read-Write]

Type:

(AnimMontage)

property play_rate: float

[Read-Write] Rate at which this montage is intended to play

Type:

(float)

property starting_montage_position: float

[Read-Write] Montage position when started (in unscaled seconds).

Type:

(float)