unreal.LayersBlueprintLibrary
¶
- class unreal.LayersBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Function library containing methods for interacting with editor layers
C++ Source:
Plugin: ActorLayerUtilities
Module: ActorLayerUtilities
File: ActorLayerUtilities.h
- classmethod add_actor_to_layer(actor, layer) None ¶
Adds the actor to the specified layer
- Parameters:
actor (Actor) –
layer (ActorLayer) –
- classmethod get_actors(world_context_object, actor_layer) Array[Actor] ¶
Get all the actors in this layer
- Parameters:
world_context_object (Object) –
actor_layer (ActorLayer) –
- Return type:
- classmethod remove_actor_from_layer(actor, layer) None ¶
Removes the actor from the specified layer
- Parameters:
actor (Actor) –
layer (ActorLayer) –