unreal.LayersBlueprintLibrary

class unreal.LayersBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Function library containing methods for interacting with editor layers

C++ Source:

  • Plugin: ActorLayerUtilities

  • Module: ActorLayerUtilities

  • File: ActorLayerUtilities.h

classmethod add_actor_to_layer(actor, layer) None

Adds the actor to the specified layer

Parameters:
classmethod get_actors(world_context_object, actor_layer) Array[Actor]

Get all the actors in this layer

Parameters:
Return type:

Array[Actor]

classmethod remove_actor_from_layer(actor, layer) None

Removes the actor from the specified layer

Parameters: