unreal.LeaderboardFlushCallbackProxy

class unreal.LeaderboardFlushCallbackProxy(outer=None, name='None')

Bases: unreal.Object

Leaderboard Flush Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils
  • Module: OnlineSubsystemUtils
  • File: LeaderboardFlushCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OnLeaderboardFlushed): [Read-Write] Called when there is an unsuccessful leaderboard flush
  • on_success (OnLeaderboardFlushed): [Read-Write] Called when there is a successful leaderboard flush
on_failure

(OnLeaderboardFlushed) – [Read-Write] Called when there is an unsuccessful leaderboard flush

on_success

(OnLeaderboardFlushed) – [Read-Write] Called when there is a successful leaderboard flush