unreal.LeapBoneData

class unreal.LeapBoneData(prev_joint=[0.0, 0.0, 0.0], next_joint=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], width=0.0)

Bases: unreal.StructBase

Leap Bone Data

C++ Source:

  • Plugin: LeapMotion
  • Module: LeapMotion
  • File: LeapMotionData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • next_joint (Vector): [Read-Write] Next Joint
  • prev_joint (Vector): [Read-Write] Prev Joint
  • rotation (Rotator): [Read-Write] Rotation
  • width (float): [Read-Write] Width
next_joint

(Vector) – [Read-Only] Next Joint

prev_joint

(Vector) – [Read-Only] Prev Joint

rotation

(Rotator) – [Read-Only] Rotation

width

(float) – [Read-Only] Width