unreal.LeapDigitData

class unreal.LeapDigitData(bones=[], distal=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], finger_id=0, intermediate=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], is_extended=False, metacarpal=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], proximal=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0])

Bases: unreal.StructBase

Leap Digit Data

C++ Source:

  • Plugin: LeapMotion
  • Module: LeapMotion
  • File: LeapMotionData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bones (Array(LeapBoneData)): [Read-Write] Bones
  • distal (LeapBoneData): [Read-Write] Distal
  • finger_id (int32): [Read-Write] Finger Id
  • intermediate (LeapBoneData): [Read-Write] Intermediate
  • is_extended (bool): [Read-Write] Is Extended
  • metacarpal (LeapBoneData): [Read-Write] Metacarpal
  • proximal (LeapBoneData): [Read-Write] Proximal
bones

(Array(LeapBoneData)) – [Read-Only] Bones

distal

(LeapBoneData) – [Read-Only] Distal

finger_id

(int32) – [Read-Only] Finger Id

intermediate

(LeapBoneData) – [Read-Only] Intermediate

is_extended

(bool) – [Read-Only] Is Extended

metacarpal

(LeapBoneData) – [Read-Only] Metacarpal

proximal

(LeapBoneData) – [Read-Only] Proximal