unreal.LeapFrameData

class unreal.LeapFrameData(number_of_hands_visible=0, frame_rate=0, hands=[], frame_id=0, left_hand_visible=False, right_hand_visible=False)

Bases: unreal.StructBase

Leap Frame Data

C++ Source:

  • Plugin: LeapMotion
  • Module: LeapMotion
  • File: LeapMotionData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_id (int32): [Read-Write] Frame Id
  • frame_rate (int32): [Read-Write] Frame Rate
  • hands (Array(LeapHandData)): [Read-Write] Hands
  • left_hand_visible (bool): [Read-Write] Left Hand Visible
  • number_of_hands_visible (int32): [Read-Write] Number Of Hands Visible
  • right_hand_visible (bool): [Read-Write] Right Hand Visible
frame_id

(int32) – [Read-Only] Frame Id

frame_rate

(int32) – [Read-Only] Frame Rate

hands

(Array(LeapHandData)) – [Read-Only] Hands

left_hand_visible

(bool) – [Read-Only] Left Hand Visible

number_of_hands_visible

(int32) – [Read-Only] Number Of Hands Visible

right_hand_visible

(bool) – [Read-Only] Right Hand Visible