unreal.LeapHandData

class unreal.LeapHandData(arm=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], confidence=0.0, digits=[], flags=0, grab_angle=0.0, grab_strength=0.0, hand_type=HandType.LEAP_HAND_LEFT, index=[[], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], 0, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], False, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0]], middle=[[], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], 0, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], False, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0]], palm=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], pinch_distance=0.0, pinch_strength=0.0, pinky=[[], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], 0, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], False, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0]], ring=[[], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], 0, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], False, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0]], thumb=[[], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], 0, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], False, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0]], id=0, visible_time=0.0)

Bases: unreal.StructBase

Leap Hand Data

C++ Source:

  • Plugin: LeapMotion
  • Module: LeapMotion
  • File: LeapMotionData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • arm (LeapBoneData): [Read-Write] Arm
  • confidence (float): [Read-Write] Confidence
  • digits (Array(LeapDigitData)): [Read-Write] Digits
  • flags (int32): [Read-Write] Flags
  • grab_angle (float): [Read-Write] Grab Angle
  • grab_strength (float): [Read-Write] Grab Strength
  • hand_type (HandType): [Read-Write] Hand Type
  • id (int32): [Read-Write] Id
  • index (LeapDigitData): [Read-Write] Index
  • middle (LeapDigitData): [Read-Write] Middle
  • palm (LeapPalmData): [Read-Write] Palm
  • pinch_distance (float): [Read-Write] Pinch Distance
  • pinch_strength (float): [Read-Write] Pinch Strength
  • pinky (LeapDigitData): [Read-Write] Pinky
  • ring (LeapDigitData): [Read-Write] Ring
  • thumb (LeapDigitData): [Read-Write] Thumb
  • visible_time (float): [Read-Write] Visible Time
arm

(LeapBoneData) – [Read-Only] Arm

confidence

(float) – [Read-Only] Confidence

digits

(Array(LeapDigitData)) – [Read-Only] Digits

flags

(int32) – [Read-Only] Flags

grab_angle

(float) – [Read-Only] Grab Angle

grab_strength

(float) – [Read-Only] Grab Strength

hand_type

(HandType) – [Read-Only] Hand Type

id

(int32) – [Read-Only] Id

index

(LeapDigitData) – [Read-Only] Index

middle

(LeapDigitData) – [Read-Only] Middle

palm

(LeapPalmData) – [Read-Only] Palm

pinch_distance

(float) – [Read-Only] Pinch Distance

pinch_strength

(float) – [Read-Only] Pinch Strength

pinky

(LeapDigitData) – [Read-Only] Pinky

ring

(LeapDigitData) – [Read-Only] Ring

thumb

(LeapDigitData) – [Read-Only] Thumb

visible_time

(float) – [Read-Only] Visible Time