unreal.LeapPalmData

class unreal.LeapPalmData(direction=[0.0, 0.0, 0.0], normal=[0.0, 0.0, 0.0], orientation=[0.0, 0.0, 0.0], position=[0.0, 0.0, 0.0], stabilized_position=[0.0, 0.0, 0.0], velocity=[0.0, 0.0, 0.0], width=0.0)

Bases: unreal.StructBase

Leap Palm Data

C++ Source:

  • Plugin: LeapMotion
  • Module: LeapMotion
  • File: LeapMotionData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • direction (Vector): [Read-Write] Direction
  • normal (Vector): [Read-Write] Normal
  • orientation (Rotator): [Read-Write] Orientation
  • position (Vector): [Read-Write] Position
  • stabilized_position (Vector): [Read-Write] Stabilized Position
  • velocity (Vector): [Read-Write] Velocity
  • width (float): [Read-Write] Width
direction

(Vector) – [Read-Only] Direction

normal

(Vector) – [Read-Only] Normal

orientation

(Rotator) – [Read-Only] Orientation

position

(Vector) – [Read-Only] Position

stabilized_position

(Vector) – [Read-Only] Stabilized Position

velocity

(Vector) – [Read-Only] Velocity

width

(float) – [Read-Only] Width