unreal.LensImperfectionSettings

class unreal.LensImperfectionSettings(dirt_mask=None, dirt_mask_intensity=0.0, dirt_mask_tint=[0.5, 0.5, 0.5, 1.0])

Bases: unreal.StructBase

Lens Imperfection Settings

C++ Source:

  • Module: Engine
  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dirt_mask (Texture): [Read-Write] Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.
  • dirt_mask_intensity (float): [Read-Write] BloomDirtMask intensity
  • dirt_mask_tint (LinearColor): [Read-Write] BloomDirtMask tint color
dirt_mask

(Texture) – [Read-Write] Texture that defines the dirt on the camera lens where the light of very bright objects is scattered.

dirt_mask_intensity

(float) – [Read-Write] BloomDirtMask intensity

dirt_mask_tint

(LinearColor) – [Read-Write] BloomDirtMask tint color