unreal.LensSettings

class unreal.LensSettings(bloom=[[0.675, -1.0, 4.0, 0.3, 1.0, 2.0, 10.0, 30.0, 64.0, [0.3465, 0.3465, 0.3465, 1.0], [0.138, 0.138, 0.138, 1.0], [0.1176, 0.1176, 0.1176, 1.0], [0.066, 0.066, 0.066, 1.0], [0.066, 0.066, 0.066, 1.0], [0.061, 0.061, 0.061, 1.0]], [None, 1.0, [0.5, 0.5], 7.0, 15000.0, 15.0, 0.133], BloomMethod.BM_SOG], imperfections=[None, 0.0, [0.5, 0.5, 0.5, 1.0]], chromatic_aberration=0.0)

Bases: unreal.StructBase

Lens Settings

C++ Source:

  • Module: Engine
  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bloom (LensBloomSettings): [Read-Write] Bloom
  • chromatic_aberration (float): [Read-Write] in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
  • imperfections (LensImperfectionSettings): [Read-Write] Imperfections
bloom

(LensBloomSettings) – [Read-Write] Bloom

chromatic_aberration

(float) – [Read-Write] in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.

imperfections

(LensImperfectionSettings) – [Read-Write] Imperfections