unreal.LensSettings

class unreal.LensSettings(bloom: LensBloomSettings = Ellipsis, imperfections: LensImperfectionSettings = Ellipsis, chromatic_aberration: float = 0.0)

Bases: StructBase

Lens Settings

C++ Source:

  • Module: Engine

  • File: Scene.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bloom (LensBloomSettings): [Read-Write]

  • chromatic_aberration (float): [Read-Write] in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.

  • imperfections (LensImperfectionSettings): [Read-Write]

property bloom: LensBloomSettings

[Read-Write]

Type:

(LensBloomSettings)

property chromatic_aberration: float

[Read-Write] in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.

Type:

(float)

property imperfections: LensImperfectionSettings

[Read-Write]

Type:

(LensImperfectionSettings)