unreal.LevelCapture

class unreal.LevelCapture(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieSceneCapture

Level Capture

C++ Source:

  • Module: MovieSceneCapture

  • File: LevelCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_command_line_arguments (str): [Read-Write] Additional command line arguments to pass to the external process when capturing

  • audio_capture_protocol (MovieSceneAudioCaptureProtocolBase): [Read-Only]

  • audio_capture_protocol_type (SoftClassPath): [Read-Write] The type of capture protocol to use for audio data.

  • auto_start_capture (bool): [Read-Write] Specifies whether the capture should start immediately, or whether it will be invoked externally (through StartMovieCapture/StopMovieCapture exec commands)

  • close_editor_when_capture_starts (bool): [Read-Write] When enabled, the editor will shutdown when the capture starts

  • image_capture_protocol (MovieSceneImageCaptureProtocolBase): [Read-Only] Capture protocol responsible for actually capturing frame data

  • image_capture_protocol_type (SoftClassPath): [Read-Write] The type of capture protocol to use for image data

  • inherited_command_line_arguments (str): [Read-Write] Command line arguments inherited from this process

  • settings (MovieSceneCaptureSettings): [Read-Write] Settings that define how to capture

  • use_separate_process (bool): [Read-Write] Whether to capture the movie in a separate process or not