unreal.LevelSequence

class unreal.LevelSequence(outer=None, name='None')

Bases: unreal.MovieSceneSequence

Movie scene animation for Actors.

C++ Source:

  • Module: LevelSequence
  • File: LevelSequence.h
copy_meta_data(meta_data) → Object

Copy the specified meta data into this level sequence, overwriting any existing meta-data of the same type Meta-data may implement the ILevelSequenceMetaData interface in order to hook into default ULevelSequence functionality.

Parameters:meta_data (Object) – Existing Metadata Object that you wish to copy into this Level Sequence.
Returns:The newly copied instance of the Metadata that now exists on this sequence.
Return type:Object
find_meta_data_by_class(class_) → Object

Find meta-data of a particular type for this level sequence instance.

Parameters:class (type(Class)) – Class that you wish to find the metadata object for.
Returns:An instance of this class if it already exists as metadata on this Level Sequence, otherwise null.
Return type:Object
find_or_add_meta_data_by_class(class_) → Object

Find meta-data of a particular type for this level sequence instance, adding it if it doesn’t already exist.

Parameters:class (type(Class)) – Class that you wish to find or create the metadata object for.
Returns:An instance of this class as metadata on this Level Sequence.
Return type:Object
remove_meta_data_by_class(class_) → None

Remove meta-data of a particular type for this level sequence instance, if it exists

Parameters:class (type(Class)) – The class type that you wish to remove the metadata for