unreal.LevelSequenceBurnInOptions

class unreal.LevelSequenceBurnInOptions(outer=None, name='None')

Bases: unreal.Object

Level Sequence Burn in Options

C++ Source:

  • Module: LevelSequence
  • File: LevelSequenceActor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • burn_in_class (SoftClassPath): [Read-Write] Burn in Class
  • settings (LevelSequenceBurnInInitSettings): [Read-Write] Settings
  • use_burn_in (bool): [Read-Write] Use Burn In
burn_in_class

(SoftClassPath) – [Read-Write] Burn in Class

set_burn_in(burn_in_class) → None

Loads the specified class path and initializes an instance, then stores it in Settings.

Parameters:burn_in_class (SoftClassPath) –
settings

(LevelSequenceBurnInInitSettings) – [Read-Write] Settings

use_burn_in

(bool) – [Read-Write] Use Burn In